Mengucci's an entrenched Legacy player, so this shouldn't be surprising. Wasteland's awful card design, but it's super painful in Modern, since you have to shock yourself for your lands which then get Wasted. The only reason it's acceptable in Legacy is because it's one of the few ways to balance drawback-less ABU duals.>>65571784
"Force is a 2-for-1" is one of the biggest lies in MTG. You know what's also a 2-for-1? Black Lotus. I'm sick of this perspective, because Force is a BUSTED card. Compared to Counterspell, Force always saves you UU, and it saves you the opportunity cost of having to keep UU up at all times. This means that at minimum it's 2/3 of a Black Lotus, and realistically it lets you tap out while keeping up protection, meaning you don't have to constantly keep up UU. If you topdeck it late game it's also a live card, because it also has the "alternative" cost of 3UU.
People don't understand how cards are worth tempo. It's like saying Opportunity is better than Ancestral Recall because the latter draws more cards. Or how Gilded Lotus is better than the moxen because it makes 3 mana of any color instead of 1.
If you Force a Jace, you're down a cards. But if you don't have a Force for a Jace, you're also down (at a minimum) a card. If you Force to protect a Jace, you recoup your advantage immediately just by Brainstorming next turn.
Also, this completely ignores the concept of card quality. If you Force pitching your worst blue card to counter your opponent's best threat, you may be down a card, but you're up card quality (and sometimes you even pitch a card that's otherwise useless in the matchup). Ignoring this is as bad as calling Thoughtseize a bad card because you're spending a mana and 2 life for a 1-for-1.