Let's see if we can't figure out a way home.>Fleshworms
If they feel no pain, but their weakness is their brain, then they'll fall to my psionics nigh-instantly, before devouring themselves.>Weapon Weasels
So much flesh to burn...>Gargantodons
"Theodore, if you will?">Psi-Tunnelers
The shells are unbreakable, but they have openings for air... and plasma.>The Skull King
Time to make use of our hordes of well-armed guardsmen. They'll drop showers of lead on him. Combine that with Boomhaur's turrets, and he won't have anywhere to escape.
Boomhaur can have the big gun. He can mount it on his back.>>Kamalo
We need magic to break free of the succu-cunt's spell and jump home.>Leatherbacks
If it loses once, it'll know fear. If it knows fear, it'll know to kill itself, before I do.>Yetis
All I can see are walking bonfires I can easily spot with my mind reading.>Colossi
Again, I'm immune to heat, bitch.>Riders
Ahlam can pick them off from afar. Hopefully, the poison carries over through them to their ride.>The Snow Witch
The treasure hunt's simple enough, especially when we have legions upon legions to help us search for it, not to mention my capable hawk.>>Elduras
The witch says we can get through the warp storms back to our home.>Devil Dogs
Shame they run straight into my Heresy-B-Gone stream.>Faceless Ones
All I need is to put the fear of the emperor into one, and the rest will follow suit.>Cabalists
Once they're guard is down, Ahlam can snipe them.>Voidheads
Use Psychogenic Focus to trip them.>The Psyren
Saturated fire should be enough to take it down.
Another addition to my gauntlet.
...>To be continued...?