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No.64938132 ViewReplyOriginalReport
What is with this trend with current RPGs towards (over) simplification and "streamlining"? Why is the idea of having to put a little bit of effort into learning a game verboten now? I get the appeal of games you can pick up and play in a few minutes, I really do, but these systems are all so shallow and unsatisfying to play for more than a session or two. Is that the future of RPGs? Ultralight, normie friendly 2 page RPGs and D&D trying desperately to stay relevant?