World: The Sixth World. I haven’t done a Shadowrun Build before, let’s give it a try.
Air (90). Illusions and technomancy make for a powerful combo any Runner would kill for.
Astral (80). Spirits are a pretty fucking serious deal in the Sixth World, and telepathy is always useful.
Sex: Female. Who wants to be yet another generic bland Japanese dude?
Race: Troll. Everyone underestimated the Troll unless it comes to smashing. Besides, as an Isekai protagonist it’s all upside and no downside. >>64771558
AI Chip (65). This is one of the most useful power in general, but when you’ve got a setting where information is power, it really comes into its own. Plus, it’s half of the killer Decker combo.
Chi (63). Shadowrun Phys Adepts can do a lot of cool shit, and double Troll strength is nothing to sneeze at.
Gungnir (58). This one is just the best power in general. It’s perfect for infiltration and combat, and is just stylish too.
Appraise (48). Another extremely useful ability pretty much everywhere, but that secondary “appraise people” skill is killer in the Shadows.
Smartphone (38). The other half of the killer Decker combo. If it’s not the best Rig initially, just scan stuff and wait.
Style (30). Come on, you can’t not go for this one. Pink Mohawk > Black Trenchcoat.
Hero (28). I’m going to have a hell of a lot of hardships anyway, I might as well take the guaranteed recognition and fate on my side.
Reincarnation (8). I am rather attached to my memories. I don’t want to lose everything if and when I inevitably die.
I’m basically a one-Troll team except for the Street Samurai, and Physical Adept is better anyway. Pity I can’t afford to pick up the Rogue Destiny as well, but hey, I figure I won’t really need Destiny to get there with my skills.