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No.64004057 ViewReplyOriginalReport
My players really want to run games where they play as nations - like a tabletop version of Model UN with rules and fun. Are there any systems that allow for/encourage this, and if not, what would a homebrewed one look like?

I will clarify I don't mean something like risk. They want to have diplomacy, control over economics/troops, events to react to and no specified win state.