>>63895838>How do you handle rations, water, camping, and other matters concerning survival and overland travel?
1 ration / day. Rations last 1 week, iron rations last effectively forever.
1 waterskin per day when water is unavailable. In normal conditions water can be found from rivers easily enough, though. Deserts will take more water from you over time than you think because they're so hot. As will particularly hot weather.
Camping requires tents, bedrolls, and the like.
If you just eat rations and have no other amenities for your travel, it's treated at the level of support such that you recover no hit points. Amenities can increase it to the level of 1/wk or even 1/day if you have enough.>>63895969
Idk about for someone who has never played an RPG, but I can give my thoughts on it.
Where OSR games tend to have high lethality like DCC does, the focus on OSR games tends towards surviving the game, building up resources, and basically going from rags to riches. DCC by contrast is a game where enjoyment seems to be gained by finding new ways to kill off characters.
It also has really weird dice. You can use normal ones, but you have to convert every time. Some people refer to them as "DRM dice".
It's an almost 500 page book. Some of that is a large number of tables.
The modules are interesting enough I guess but they tend towards combat-heavy.
There are other criticisms of it (like it lacking some of the integral aspects of OSR play, the new-school saves, or other things), but those are my major ones.
The Black Hack I've not heard good things about, but I haven't read it.
S&W is probably a much better bet. As a new player iirc you won't even have to learn the 5-save system that many games require. The 5-save system is sensible once you figure out how it works, but for a new player it's not obvious. It's also the most compatible with other OSR material out of the three I believe, so there's that too.