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D&D 6e: How would you do it?

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We all know D&D fans are to /tg/ what Transformers fans are to /co/ or Sonic fans are to /v/. So, naturally, people are already wishing for a 6th edition to "fix" what 5e did wrong. So, like the title says; how would you make D&D 6e in order to make it a better version of D&D?

For me? Honestly, I could sum it up as "make it more like 4e". Bring back the 1-30 leveling paradigm, bring back the AEDU System and Roles - or at least find some way to reinforce class identity the way that those two did, and go back to making Nentir Vale & the World Axis the default worlds.