Well, looks like I was being a huge liar again. I think the only major change was some rewording of the Gun section, as well as adding in a discount for Center Head. I also took the time to split the jump up into separate documents, it's nothing that's not already in the compiled document, so I'll just drop those right in the drive with this one.>>62815094
Indeed it would. That's how I imagine it working for rocket launchers, so I don't see why pistols would be any different.>>62815467
She got shot up to hell by Fangoram, and so Spike, who was pretty much solely responsible for this happening, shot her up with some Seed to save her life. I don't know if Seed acts like any other disease in high enough quantities, but unless you fall onto a syringe of the stuff, you shouldn't be at any serious risk.>>62815489>Oh also, does Do You... Believe Me remove the drawback?
Well, maybe if you do some serious experimentation with different dosages. It fixed Mika up, aside from her glowing blue face stuff, but it doesn't seem like her Seed powers are intact, at least if the limited English footage I have from Gungrave VR is anything to go off of.>If it doesn't what does?
Apparently Juji Kabane was able to pull it off with pure force of will and ki bullshit. Kutaba Ryu Meditation should do the trick, if you don't have any similar perks already.>>62815600
Well, I may not be able to be that exact, but I'd say after a month you'd just barely be able to tip over cars, in a year you'd be able to destroy a city block in one blast.
In terms of brute force, this is far from the best telekinesis option you could go for. The main appeal is the balance of good precision, range, and versatility. Your growth would likely take the form of finding new applications for your psychic powers.>Also, do growth or learning perks help
Yeah, your psychic powers are linked with your intelligence, so improving one should improve the other.