-Mark doesn't actually know how shield rules work himself; he didn't design them.
-Starfinder Stamina was there because they didn't want long rests or so much magic healing in a sci-fi, but do want long rests and magic healing in fantasy.
-Non-cleric healing is acknowledged as a bit undertuned.
-If people keep rolling secret checks non-secretly, then they might as well make it an optional thing.
-Mark agrees that barbarians should get rage bonus to thrown weapons.
-They're a little undecided on how much you should get from knowledge checks. Like whether identification should require training and to what degree (like, you could untrained Arcane to identify a monster, but maybe trained Arcane to identify it's special abilities.)
-Scrapping Resonance is not off the table. Waiting for more data. They realise that it's "All stick and no carrot", which he understands that people don't like. One idea floating around is that using resonance will boost the amount of health you get from a potion, and not using resonance will just give you a base amount of health.
-He can't usually answer very specific questions about rules, like... the mechanics for cutting yourself out of the inside of a monsters mouth.
-Early into the playtest they considered getting rid of sorcerer and making every spellcaster work like the Arcanist.
-Rogues will get two-weapon-fighting feats somewhere down the line, but rogue-specific ones.>>61999677
That's pf1 monks>>61999657
What's the issue with 2e monks?