>>61814604>Greater fighting styles
Look I'mma be real with you, they all suck compared to your bog standard extra attack which is bog standard for every other whack em smack em class in the game. The greater fighting styles need to be in addition to extra attack and balanced accordingly or the hunter'll be absolute garbage beyond level 10
Heartseeker seems alright, whirligig seems to really encroach on the ranger's whirlwind attack (which they don't get to level 11, might I add). Away away I have no strong opinions about, it's fine for what it is >Rally
"heal you for the damage you deal with the weapon until the end of your turn"
did someone say cast haste on the hunter and watch him heal from 0 to full in a single turn? Ya gotta stick some more restrictions on this. I'd take inspiration from the game and limit to the melee damage you took within the last turn, I'd do something like this:
"Rally - Number of uses up to your CON (Wis? Idk) per short rest - when hit by a melee attack, you can use your reaction on your turn to regain hit points while making a melee attack. The hit points regained equal the amount of damage dealt by your melee attack This effect cannot be triggered more than once per turn."
Now onto the archetypes but fair warning I'm tired so this is the best I can do>Teeth in the wound
Too easy to achieve and don't guarantee critical hits, it's a big DPS reward for not much work>Tuck and Dive
If your reaction allows you to move 10 ft and that puts you out of the AoE, do you still take the damage? Please clarify >Caryll runes in general
I like the idea but Radiance is just better than the rest (no save blinding?) and the choise to go warlock/sorcerer spellcasting makes this class too MAD to properly function, whole thing needs a big rework
My overall verdict is that it's cool but like all homebrew needs a shit ton of work and honestly you'd probably be better off just reworking Ranger into something useable or fuckin with Kensei into a Hunter