Kinda crap for modern I think, might be a thing in standard. If I wanted a spell to do some damage and draw a card I'd just use fuggin' Electrolyze.
Granted 2 is a lot less than 5 but it also just casts whenever you need it as opposed to needing several conditions met at earliest mid game, and if you wanted to both draw a card and do 5 damage with this like electro, you'd need to have cast fucking seven spells already and the total real cost is 2 for the 'chant and 4 more to activate each of those abilities once. And you can't snapcaster it unlike electro.
It's also not particularly efficient for storming, 5 for 5 and you'd need to flat out cast 20 ins/sorcs to kill someone with this thing, not as good as grape/past/grape for a kill which starts at 9. I guess the difference is you don't have to hit the ideal promised land of storm and manage to still save up your progress in bits and pieces on this if your shit's getting answered, but if that's happening you may not be winning that game anyway.>>61797490
I've played that, it's nicknamed Blue Moon. It's actually super fun and I loved it when it worked since it's thrilling to kill someone with an Awoken Horror and spam Remands. Problem is, since this starts at 2 you get way less functionality out of it than ideal since if you're likely to have turn 1/2 plays and if you play this instead you may not be set up as well for turns 3/4 because you intent to durdle to charge this stupid thing first. Yeah nah, I wouldn't use it.