are you saying the problem isn't it is too good, but it restricts deckbuilding?
Spell pierce sees play over counterspell in legacy for the same reason, it is only one mana
Remand is only good in storm and it draws a card
Mana leak is much easier to cast consistently in all phases of the game because it is only 1 blue. Good luck snap leak on turn 4 in a 3 color deck without neutering your manabase with majority blue lands
Counterspell is almost objectively better than logic knot though
Again the biggest problem that control decks face is NOT the lack of counterspells! They can't deal with the threats the broken decks play efficiently enough! It also cannot dedicate mana to counterspells or removal every turn without having a strong board state already>>61157101
UW is NOT good against tron NOT BECAUSE OF THE LACK OF COUNTERSPELLS
Tron plays a much more efficient cantrip/card selection package than any blue deck has access to and can grind out through disruption by playing a virtually higher threat density than control decks can answer. Tron topdecks more threats than control can find counters for. If any of the tron threats hit board for more than a turn it can win the game. Tron also generates resource advantage through lands, and UW doesn't have good answers for disrupting it.
UW doesn't struggle with countering threats Scapeshift plays, but the Scapeshift player just draws Valakut and slowly answers all your threats. UW cannot reliably deal with land strategies, and a better counterspell doesn't affect the matchup at all