Alrighty. Going off >>59433135>first guys
Lots of loose fabrics and flowing surfaces here, especially compared to the other factions. They have the look of a militia, definitely not as techy as most of the others. The helmeted guys look closer to modernity than the future, and the guy third from the left is definitely a super stealth murderer. I doubt they're super armored or too fast, but the overall guerilla look to them suggests they can play with camo or visibility. Maybe something like the 40K Infiltrator rule on them, where you start further up the board?>second guys
Elite army. Look extremely high tech, probably moreso than any of the others. The guy guys play like space maroons and the little guys play like... space maroon scouts? The popped cybercollars make me think of transmitters, to maybe some kind of ECM or super comms rules.>third guys
Well, they're apes. They look tough, pragmatic, and savage. Probably all around strong assault types. Possibly have a shamanistic fervor thing going on with the priestess-looking chick?>fourth guys
Their armor looks like muscle and they seem heavily genetically modified, so I'm assuming the biotech faction. I must admit, these are the hardest to get a distinct style of play from, aside from the assumptions I bring to stiff like biotech (adaptation, versatility, 'poison' effects, etc).>fifth guys
Werewolves. They play like werewolves, getting in you face. Probably very tough, probably very fast and able to shit on terrain, probably do lots of close combat damage. I don't know how armor is handled in Infinity, but I doubt they have much of it.>sixth guys
Super sleek and high tech. They look super fast and probably well-outfitted, but either have little armor or few wounds/hit points/whatever. I'd chance a guess that they're not super elite, but they're not inexpensive. Possibly stealthy, but I think the main thing they remind me of are armies that try to get you to play their game.