And I'm not against that kind of thing, I love me some solid, consistent worldbuilding. And though the level of detail is mostly a matter of personal taste (I'd limit it to just a bit more than what's necessary to the story, Silmarillion-tier genalogy of the High Elves is too much) more detail on things and how things work can only enrich a setting.
once we've accepted that dragons and magic are a thing here, and "here" is clearly not our Earth, our universe, if one comes whining to me that something is not working like it "should" the best they can hope for is a big friggin "DUH" in their face.
We have rocks or dragons emitting inexhaustible fire? Okay it's violating the laws of thermodynamics, okay it's impossible on Earth, but in Magicaria the mana gets concentrated in a single spot to increase the temperature, or maybe to lower the ignition point so that the air itself burns, and what you gonna say about that punk?
Tectonics and magma cause earthquakes here, but maybe there the earth is flat and giant wyrms move beneath it, or it is hollow and the rock shell pulls everything to itself whilst protecting us from the blows of Evil Himself trying to smash in. Don't try and bring your real-world laws and nitpicking, there's _magic_ in here; as long as it's internally consistent*, I can do what I want.
( * and sometimes not even that, because magic is all about breaking the rules, of the world, of life and death and even of magic itself, so there)>>58491527>>58492224
Pretty much. They think they can preach to everyone how things must be and only their vision is the correct one, without realizing they appear like textbook cases of autism to the world.>>58491670
You dissin' on Elliott, punk?