All Guardsmen Party Storytime

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Now, despite the Zoanthrope being the focus of all this trouble, the three techies didn't actually pay that much attention to it most of the time. For one thing, after Tink'd fixed the flickering problem, its stasis field had been working surprisingly well; it was always the devices scattered around the room that needed maintenance. Secondly, the Zoanthrope had gotten incredibly creepy after Sarge's slagged hull-metal shield had gotten wrapped around its head. It never moved obviously, being in stasis and all, but you always felt it was watching you under the metal, and the longer you looked at it the worse it got.

In retrospect that was probably what some fancy-pants Inquisitory Super Agent Guy would've called a "clue", but we were a little too busy for that shit. We just accepted that the metal-faced xenos psyker that looked like a cross between a fetus, a snake, and a cockroach was creepy, and felt no need to examine said creepiness for a supernatural element.

Anyway, all this meant that, when Tink crawled under the stasis unit to poke around and asked Fio to watch the field for any flickers, it was actually the first time anyone had really looked hard at the Zoanthrope since we'd re-entered the warp. After a minute or so, Fio asked Tink if he'd touched anything, and when the techie replied in the negative, the little Tau scientist explained that there was some sort of interference pattern inside the field. Tink looked at the focusing array above his head, which looked perfectly intact to him, and asked what the pattern had looked like, and whether it might be yet another psychic phenomena. Fio walked a circuit around the stasis unit, turned his head from side to side, and reported:

>There's actually two focal points, both positioned right behind the Zoanthrope. They're sort of black and smoky, and shaped like little… wings?