>>60450068>Roll 2d6, charge that. Then do the same melee in both games.
In AoS there is no overwatch unless an ability, so no in 99% of cases. You also don't need to declare who you're changing.
Order of activations is important for AoS because chargers don't go first, it alternates. This is really big and quite tactical considering how AoS is more of a melee game than 40k.>Okay?
In AoS positioning is very important, you do your psychic and hero abilities BEFORE you move, which means that you need to plan your movement phase for the turn ahead, and a potential double turn. More thought, more strategy.>Yes, now you get even more re-roll 1 effects. And d3 MWs.
In AoS there are endless spells, spells that do completely insane unit killing effects. 40k spells are shitty buffs or D3 MWs, its embarrassing. >Except it isn't, it costs a resource you generate in-game.
That's fun though. For Tzeentch you gotta cast spells, for Slaanesh, your heroes need to damage or get damaged, for Khorne, you kill shit, and for Nurgle you spawn trees and dominate the board for points.
That's a mechanic and layer to build on, its fun. There is an inherent risk of imbalance from it, but I'd rather a game have the potential to be broken, than be a bland piece of shit.