Italics, I have some questions about Echoes.
On Psychics Powers, it seems like that the Player choice of powers are inferior to the ones got by companions, is that intentional as the player got more or did I misunderstood it? It's also that many companions powers seems to have a lot more versatility in their usage(Paradigm being a great example), some characters being able to do what you would do in 2 or 3 powers. Which woudln't make you as special as the CYOA would suggest otherwise.
What is the scale of those powers? It seems hard to get it. since it don't say a lot.
Is there a more exact definition on 'direct' for the Reflect power? As in, do it work Noel Order of Battle or Ikemen power? They are very direct in their targeting, but don't seem to be the kind of thing that would be reflected.
Can you use Crystalization to create Crystal Walls(since you can create crystal from the grounds) and other possible applications or just the list? Same for Energy Beam. Do Telekinesis can affect the crystals/energy beam(as in create flying swords, increase a projectile speed, control a projectile flight path and etc)?
Can Ikemen control his power into active/deactive and choose which imprint is going to receive the damage instead of him?
His power is very strong, but it seems to be able to easily cause friendly fire if he can't turn it off and choose which imprint, aside from having some obvious counters like being ambushed or creating fogs.
Do Paradigm power works if she is able to see the place through a camera or similar object that would permit her to visually see stuff that she normally wouldn't?
Do Sera powers only consist of Ice versions of Ainz(since you said constructs) or is it more like, creating Ice arrows/projectiles, ice walls, ice swords and spikes and etc rather than creating an ice knight?