-Ship: Keel Plate Owner/Pod Superdreadnought (1600SP) -I am packing a ridiculous amount of missiles.
-Ship: "Donkeys" (1500CP) -A pod with tractor beams to drag stuff along! And it's shielded!
-Ship: Energy Torpedoes (1400SP) -Plasma torpedoes at the speed of light and fucks with energy shielding.
-Ship: Enhanced Automaton (Free) -The amount of crew I need is ridiculously low.
-Ship: FTL Coms (1300SP) -Send messages in gravity wells or in hyperspace with great clarity.
-Ship: Flagship (1200SP) -Superb luxury, tactical data repeaters and augmented sensors/communicators.
-Ship: Graser Torpedoes (1100SP) -Gamma radiation x-ray missiles. Someone is going to hurt.
-Ship: Grav Lance (1000SP) -Precise, rapid fire weapon that uses tractor beams to make gravity pulses.
-Ship: Grayson Compensator (900SP) -Accelerate and decelerate VERY quickly.
-Ship: Keyhole (800SP) -Limit attack vectors for others while launching missiles anywhere.
-Ship: Mistletoe (700SP) -Recon drones that can get information and do small attacks.
-Ship: Streak Drive (600SP) -Much faster in hyperspace and I count as lower mass when using wormholes.
-Ship: Apollo and Ghost Rider Fire-Control System (400SP) -FTL comms that control missiles at crazy ranges in real time!
-Ship: Bow and Stern Sidewalls (200SP) -I have energy shields everywhere on my ship.
-Ship: Spider Drive (0SP) -Push off a 'wall' in hyperspace to move undetected!
-Jumpower Incorporated (-300CP)
-Peace at Last (0CP)
Dice Rolls: Sphinx, 1519, 20 years old
-End Choice: Next Adventure