>>54596753>Research your target, hit them unexpectedly, keep them unaware, unable to act, and take them with a plan tailor made to kill that one mage
Much, much easier said than done, and the hypothetic was a pack versus a *cabal* of mages. When it comes to the synergy of multiple mages, no less with a spread of Arcana, a cabal is far greater than the sum of its parts. Also, add in a single master, and an attack on the cabal is effectively suicide by mage.>See the crossover section in Demon Storytellers Guide>>54596637>Do mages have cast times or anything because they seem really fucking op.
Overpowered compared to what? Within their own gameline and setting, mage antagonists are easily as powerful as mages, if not moreso. Mage is not designed nor intended as a street-level game like Vampire, Changeling and Werewolf. In most circumstances, a mage will be far more powerful and versatile than most other splats, but crossover balance was intentionally not a priority. If canon mages are included in other splat's chronicles, expect them to be the "big bad" or a deus ex machina. If you insist on crossover, you're better off using the faux mages-light found in Hunter.