"We should stick together," you reason. "Data's not worth getting caught out if the town's filled with monsters. Or Waerlochs."
"Are they really so bad?" Amy asks, giving you a concerned look.
"Let me give you an idea - I would rather surrender unconditionally to an orc tribe with a population problem than be captured alive by Waerlochs."
Amy blanches. Good. She gets the idea.
"...That hasn't happened to you, right?"
"What? Gods, no!"
"Oh," the bird girl says in a small voice. "Um. Good?"
"...Can we just pretend this conversation didn't happen?"
"Yeah that works for me."
Unusually for Dungeon settlements, Split has no walls, though if what you've been told about the Lichyard is correct that would be because this is normally a peaceful level. You and Amy slip in at the outskirts and move through the shadows between homes and buildings.
<The people are all gone> you note, in worry.
<Not gone. But this place reeks of death and desecration. Stop and feel it.>
You tap Amy on the shoulder to get her to wait, and close your eyes. Robert had made it sound so easy, when he was trying to teach you - death is everywhere, and all living things have at least /some/ sense of it. But you had to pick out the background information, the little things other people missed, like changes in the air pressure or the whiff of fear on a breeze...
The flavor that creeps over your tongue is disgusting, a sharp blood-and-sweat taste that makes you grimace. That's not just death. That's...
<Even so> Robert confirms. <You're taking well to your studies.>
<I'm not sure if that's a compliment, considering...the subject.> you admit.
The ghost chuckles wryly. <You will be a good necromancer. It is yet to be seen if you will be a good la Croix. Now go forth. You've business to attend to, here in this defiled place.>