I have actually. A /bunch/ of times. But I could never settle on a good way to handle the Harbinger and the whole "World WILL end at the end of the day unless everything goes exactly right" deal. The rest of it is pretty easy and straight-forward. Four backgrounds centered around each of the primary companion characters with the standard layout of perks, items, and drawbacks. But the whole scenario itself is hard to work around. Do I just guarantee that the Jumper is going to be on the final "correct" day? Or do I just say that they'll be reset along with each day until the Harbinger finds the right path? And in either case, do I make the Harbinger a sort of scenario where you're stuck on repeat and given limited tries to find the right path before the world is destroyed for good?
The question plagues me. >>66468500>>66468512
As for Dust, it's been on my Steam list for ages but I've never gotten around to playing it. So I really don't know anything about it except that it was well-regarded and features animal people. I'll give it a play, at least, now that I'm motivated.