>>66183368>The stat block for Street Tough lists studded gloves (Brawl; Damage 4; Critical 4; Range [Engaged]; Disorient 2, Knockdown) >So if I read this right it costs them 2 advantage to trigger the disorient which would then last for 2 rounds and knockdown the player?
4 advantages: two for Disorient, two for Knockdown (potentially more for knockdown if the target's silhouette is bigger than the user's).>Do I add their heavy clothing to their base soak value bringing them up to 5 soak?
If their statline says as much, yes.>If so what is the point of listing the armor instead of just applying it to their stats? Is it so the PCs can loot their armor?
More or less. Depending on a source of damage, armor soak can be ignored.