>>46984925>the other mtg memery where you play with your opening hand.
Except you don't really. Given you begin the game with ten mana, you can play the tutor or several draw cards right off the bat. Nevermind that with goat dice, you can return allies from your discard pile. Allies you put there from the top of your deck when meditating to fix dice.
Also, choosing the opening hand then creates mind games for deck building and match ups. If Violinist is a popular pick, do I run Ice Trap to counter it, and do I place it in opening hand? What if the meta reacts to that and no one is willing to risk running two life units? Magic cannot do the exact same thing as you are dependent on the random opening draw. >I can't dig deeper into my deck to try and fix it if it screws me.
No...because the game mechanics already let you mitigate that risk. You can change as many dice as you need, provided you pay the cost of cards discarded. You are as screwed on dice in Ashes as you choose to be.
Besides, if you were just given ten free mana with no constraints right off the bat, it would not be much of a game. The dice power ability is another mechanic that allows for interesting choices, as the right timing can make or break a round, but then you are not spending that die on playing a card or using a card power.
We get it, you dislike the game, but it really seems like you played it twice and hated it due to your talking points.