Short version is
>Campaign is starting in a small military encampment of about 30 dozen people
>First "arc" takes place there
>Encampment has access to a river, and is only a couple of days travel to some mines.
What kinds of adventures and quirks should I put into the military encampment to keep it feeling alive?
Like, what can people even do there? I want to give them one or two things to do there before I move them out of there.