benefits alike in its rules reforms. But it's not enough. Only a complete newcomer or a corporate mascot-addict would fail to stop the many errors that came with 8th as well. And that would be fair enough if 8th edition was an experimental rules set put out on the side, or a set of gradual incremental tests with adjustments and reversals along the way. An ideal avenue would be - awoops, what's that? FORGE WORLD - the side of GW that has been very successfully doing this for years until GW decided to crush their goldenest of geese with pointless shit and budget cuts. When Forge World releases duff rules and content, it doesn't matter because it's not The Entire Game. But 8th ed IS The Entire Game. And for all its benefits, mainstream 40K is now saddled with facingless vehicles, no specific attribute destruction (weapons, immobility etc.) for large targets, no blast and template mechanics, model-less strategems having outsized importance over actual lovely made armies, a S/T system that quickly laughably irrelevant at extreme values, AEldari, Drukhari, Yvraine and so on and so forth.
Compared to this, FW's approach to 30K is positively gleaming with coherent steady improvement over many experiments. Progess has slowed considerably since Bligh's death - a terrible event that highlights a fragility in FW's strategy. But having one brilliant visionary with carte blanche design was always better than none as with central GW. Forge World releases pdfs for units before a book gets put out, they tweak things in FAQs. The core rules for the Legiones Astartes has been gradually expanded and improved over the course of 8 books now, with enough unit and Legion diversity to sustain varied played styles for strict rules adherents despite being an 80+% marine environment - AND there are the non-marine forces on top of that. Militia and cults may be a weak army, but they're a FUN army, and it allows for great variety without any risk of upsetting the game's balance.