>>48763436>Have you ever run a sci-fi-esque game?
Yes, we played this awesome VtM game, years ago.
I don't remember 100% of the setting, but we decided to try a futuristic settings, where vampires are still "alive" (so Gehenna didn't happen) - a future World of Darkness.
Technocracy rules the planet, mages are in hiding, and vampires have this pact with the system: no Masquerade breach, no problem.
Werewolves fled into the Umbra, never to be seen again - they basically lost.
It was very interesting to play the same undead creatures in a cyberpunk setting.
I think we changed some of the Disciplines, but I don't remember what were these changes.
It was fun.>>48763476
I remember we used all kinds of Technocratic horrors: mechanic parasites in people, Terminator-style killer robots in human disguise, and even computer viruses that could materialize in the physical plane (like ghosts or spirits).
Also the Technocracy created a lot of new devices to ensure vampires won't rebel: nanobots in the blood, anti-undead weaponry that works with the spirits of the dead, etc...
It was spooky (but yeah, it really depends on the GM).
The World of Darkness is, in fact, can be a perfect setting for sci-fi horror.