I thought that 4e was a step in the right direction, as it took the high gamist nature of the system, which was basically the only reason to play it, and stripped out most of the glaring issues with mechanics and balance. This is why I'm seriously annoyed because the hordes of people who wanted 3.5-II generated enough pushback that 5 dropped everything that 4 fixed and went crawling back to the same martial-caster divide, simulationist window-dressing pitfalls that 4e fixed.
I don't dislike simulationists or narrativists, but there are other, better systems for what you want to play, and I'm mad that what was shaping up to be exactly what I wanted in a fantasy TTRPG got ripped apart in the next edition for the sake of a group that is better served by something else. >>55314811
Tangentially related, but I wish things that aren't Lovecraft and don't really get what Lovecraft was supposed to be about would stop trying to force it in.