I don't remember the full story, but I remember the basics>Home: the secret assembly for all the freeguild barbarian tribes built in the caverns under the ruins of the old capitol. They bring orruck and skaven prisoners here and leave them out by the reefs. When the tide goes back out, a pile of gold and other metals are left behind to show the Trade was made.>Skreektox: a hole in the ground where wanna-be Skaven warlords fight each other for dominance, then head out to lay siege to Crown's Crossing for the umpteenth time.>Qa-Cotongo: My version of shadespire. A city with a massive palace built by a merchant prince turned Tzeentchian lord. His tower is an evershifting labryinth filled with dangers and the accumulated wealth of a thousand years of plunder. Now that the prince is dead, mercenaries, tribesmen, duardin, aelves, and all sorts of other races have built a shanty town of tents outside the tower as groups of treasure seekers head into the labryinth to search for all kinds of exotic loot and to kill stuff.>Salhey: the breadbasket of the gulf that produces majority of the food that the city trades and consumes. Built around a legendary tomb said to house a weapon from the World-That-Was.>Armelstadt: A city whose primary claim to fame was a wizard's college, and a Kharadron Overlord trade-tower to bring the exotic ingredients the wizards need to perform their odd experiments.
Also I got college work so my painting and assembling is on temporary hiatus...again.