So I am making a system that's kind of simulationist, with a big focus on combat, but I also want to develop it in other aspects. I'm working on the skills that will be in it, and so far I've got this list of skills and sub-skills. Sub skills are shown in the parenthesis, and are related to their parent skill in terms of exp spent on acquiring them. What I've got so far is:
Fighting(Longsword, Shortsword, Rapier, Axe (1 handed), Mace, Flail ,Spear, Lance, Unarmed combat, Wrestling, Greatsword, Long Axe (2 handed), Warhammer, Pike, Halberd, Daggers)
Archery(Shortbows, Longbows, Crossbows, Slings, Throwing)
Knowledge (History, Lore, Religion, Mathematics, Medicine, Philosophy, Reading, Writing, Strategy, Tactics, Economics, Architecture, Alchemy)
Speech (Persuasion, Intimidation, Deception, Seduction, Bartering, Public speaking, Judge of character)
Intrigue (Stealth, Lockpicking, Forgery, Disguise, Sleight of hand)
Should I add anything else to this? I'm looking for something that non-combat characters might want to focus on.