The filename made me kek.
This reminds me that one of my favorite thing about maneuvers is that an warblade/swordsage is literally impossible to keep imprisoned unless you keep the guy in a straight-jacket 24/7.
Left him in a cell?>Mountain Hammer to the wall/bars until it gives away/Shadow Jaunt out of it
On the bottom of a pit?>Leaping Dragon
Dangling over a pit?>Balance on the sky
Trapped in a perfectly sealed room with indestructible walls?>One with the Shadow
And so on.>>64783694>>64783980
"That instance of acid" isn't going to become "another instance of acid" until he gets removed from that pool of acid and placed in a brand new one.
D&D rules don't consider things like "yes THOSE atoms are no longer acidic but THE OTHERS still are"
If you're the GM, sure you can rule it that way, but there's no reason to have that interpretation unless you just want to hurt the players unfairly.
I'm my group's foreverGM and personally I like to allow IHS to be ridiculous because it's one of the few fun toys martials actually get. Sure, it sounds broken because it's one thing that has great potential. But think about it like this: IHS takes a standard action to use. Contrast with wizards/clerics who can brag that they can swim in lava/acid/liquid nitrogen and can just walk out of a purple worm's stomach due to two buffs they cast yesterday still being active, so they don't even waste an action with that.