I was crunching some numbers and realized the problem I mentioned on >>65767847
is not entirely my fault, as horses tends to break KYOS too:
A Heavy Cavalry Horse has 1900lbs according to basic, assigning ST using weight gives them ST 25 (BL~600 and thr 4d+1) while a 900lbs Grizzly gets ST 22 (BL~320 and thr 3d+2). The problem is the assumption that a creature's BL is a third of its weight, when it should be less than that the heavier the animal is (ants can carry many more times its own weight easily, while a horse can carry only a third).
I found that 10*Log(Weight/cubic root of Weight)-4 gets a fairly decent result that matches the conversion of Old ST to KYOS ST: A 10 lbs cat gets ST 3, a 150 lbs human gets ST 10, a 1400 lbs cavalry horse gets ST 17, a 1900 lbs heavy cavalry horse gets ST18 and a 800 lbs grizzly gets ST 15.
A heavy cavalry would still deal more damage than a grizzly (2d+4 vs 2d+2 with KYOS, 3d+5 vs 2d+2 with my table), though. >>65783322
Makes sense, using scaled up weapon stats normally but using SM+0 stat when Titan Fightin' rule is in effect. The +1d from vibroblade would make it quite deadly, which is not all back as anime/game with mechs often treats melee hits as fight enders.
Titan Fightin' is for muscle-powered combat, so there's no need to think about firearms.