not ENTIRELY true, remember for rolling broken its wounded models as well, you can flesh wound half a team and depending on the game mode its literally GG without killing a model,
Also frag missile and frag grenade both only do a single point of damage, aand remember this list is designed so im not playing the odd's, if im using krak somethign went horribly wrong or im drunk, 1 shot a turn is too luck based, Rememebr all they ahve to do with that krak is make a single save, i would rather them roll 3 saves and play the odds to my favour. Because there are verrry few 2W models, so a single damage is a "does he die" roll, for basically everything.
Krak assumes he wont make a lucky save and assumes you dont miss a 3-4 roll to hit single shot. Frag assumes you are going to whiff half and still make him roll several saves. Statistically favourable and it plays out on the board.>>64711623
they are slow as shit, and i will spend 2cp to resurect the guy they kill on the charge to punch back. Sicne charges are done in movement phase i dont spend my 2cp in the shooting phase as per normal.
Then my next turn I retreat at full movement and leave his ass sitting in the open and shoot him until hes gone since any tough+scary melee unit is GENERALLY in the 22pt range, and a specialist, and mag dumping them is 100% worth