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Many of us would agree we're tired of dragons and knights and local lords and the standard tropes of places with names like "Ashandia" and "Winter's Pauldron."
I think we've wrung every bit of use out of Tolkien's tropes. Elves and orcs and gnomes and ancient evils lying in wait.
What's the next kickstart to the genre? What does it need? Where is fantasy headed?
Devil Rides Out
Thomas Covenant Chronicles
Prince of Thorns
Alloy of Law
The Awakeners by Sherri S Tepper
The Painted Man
watching it now. satanist upper class gits are kinda underrated as far as villains go
rex was cool but other than that it wasn't anything special. i've only watched the dracula movies and one of the frankensteins and this movie wasn't better than them
Winter's Pauldron is a fucking sweet name for a snow capped mountain in an otherwise warm locale.
Also reminder that the real world has even dumber location names, to include "Red Stick", "Over there", "Virgin soil", and "Dirt Land"
Post Races you'd play in Tabletop if given the chance
I wouldn't mind playing a sentient planer tee bee aych
How would that work at all?
Going full chaotic good and have humanoid races nail armor onto me, carve magical runes onto my bark and animate the forest to fight my foes. Also, I'd like to see how far I could go before the GM noticed I equip my innumerable branches with magical rings and doodads. Dungeons and other tight spaces might be a problem though.
>player wants to play a khajiit
>tell them yes
>they proceed to punch the shit out of enemies and be a valued member of the party
Remember being an ass purely on arbitrary principles makes you retarded
Thanks, but you lost me at the implied cuckoldry.
I'd wager "I don't think you have an X, enjoy your Y" predates your arrival here by a half decade or more. Glass houses.
You know, it would be the easiest thing in the world to disprove us. Give us a excerpt from your notes, make a copy of a character sheet, give us something of substance besides just name calling.
>dude what if we arbitrarily apply real-world logic or science to some part of a magical setting?
>Bro, that's amazing! What if, like, necromancers aren't actually hubristic creeps who are playing at being god and instead it's just a normal thing to dig up the remains of somebody's aunt to do your housework!
>yeah man, that's not disrespectful at all! And what if blood magic, which combines all of the same elements with a well-established association with demonology and human sacrifice, also wasn't bad? You could like, cast power word aneurysm!
>haha dude that's fucking great I just pissed my pants laughing, there's clearly not any kind of an aesthetic or symbolic quality to magic and the rules associated with it! We should, like, raise an army of skeletons and use them to automate labor!
>Bro, that's so clever! Obviously a preoccupation with death and power is not in any way a character flaw, and necromancers are clearly not the sort of people who shoot up schools!
I fucking hate you people, you know that? You've been spewing the same level-breaking bullshit since before the fucking internet was invented, and somehow you still think that it makes you clever when you choose to be deliberately obtuse about the symbolism involved in magic.
What the fuck is "real world logic"? You're talking about morality and everyone's moral compass is different.
You're basically saying anyone who disagrees with me and thinks necromancy isn't inherently evil is evil. But when someone acts in the interest of being good even if they are wrong they are not inherently unchangable, inflexible, self-interested, stereotypical and boring evil people. What the fuck are you on about with this autism?
If they need to really rationalize it to feel better, they're not really evil.
Evil is rationalized through things like gaining more power.
Good people can rationalize and do evil things. Evil people just do things for themselves.
Though you do highlight a good fault in the DnD alignment system; most people who do evil things, or even can be defined as basically evil, are not sociopaths or psychopaths.
I like mtg's take with amonhket, with gideon thinking they're cool dudes then they just murder eachother cuz its norma;l
>>69453388 >You're talking about morality and everyone's moral compass is different.
The only moral compass that is the correct one is the one possessed by the person holding a gun to your head, because at that point one moral compass is going to cease to be.
In DnD undead is always evil. There's no reasoning with it and trying to argue and moralize over it in the middle of a game is a good way to lose friends.
What rituals, tenets and beliefs would a PaladinCleric/Devotee of bees have?
What would be their outlook on life?
Where would they worship?
>>69455254 >Not "What would bee their outlook on life"
Ya blew it
So this is D&D and possibly for that very reason not what you're looking for but there is actually an awesome insect goddess that reads like weird bug Mormonism in Greyhawk:
>Bralm is the Suel goddess of industry and insects, Bralm seeks to create a perfectly lawful society where everything has its assigned role. Has a large following among the Scarlet Brotherhood, but is not one of their official sponsor deities. >Bralm (BRAHLM) is depicted as a middle-aged woman with dark blonde hair, sometimes with insect wings. She is friendly with rest of the Suel pantheon but has no close allies there because she judges others on ability, not age or status. Trithereon has earned her enmity because of his individualism, and fiery deities like Pyremius and Joramy are avoided because of her dislike of that element. Her symbol is a giant wasp in front of an insect swarm. >Everyone has a place in a society, and you must master your role even if you don't understand how it is important. Those who know more or are in superior positions must be obeyed; you can learn much by observing those around you. Work hard and be satisfied with your work. Hive insects follow this path, with some members sacrificing themselves for the betterment of the entire hive. I'd one of the D&D gods that I regularly export to my homebrew settings.
Why is the owlbear so endearing?
There's a reason why bears evolved to rely on their smell rather than vision or hearing, anon.
Owls are cute, bears are cute
Random chance that worked out well?
A bear with the eyesight of an owl more or less objectively better than one without
I can't believe they retconned away the Emperor being betrayed by Horus, 40keks seething right now how does it feel to have your precious setting taken away
Horus' body remains intact and was looted by Fabius bile in an epic raid on the remnants of the sons of Horus in Repairer of Ruin
is right but his soul is in fact as deleted as is possible for a primarch's soul to be, basically vaporized, though it's theorized there might be fragments that came off of him pre-annihilation.
The emperor did this because he knew the chaos gods would just resurrect a forcibly twisted horus/spend eternity torturing him for his failure otherwise. It was a mercy.
Other way around 40k is in the crystal ball of a random wizards tower.
As is the nature of chaos.
>put some children NPCs into my game that are only supposed to be involved in some minor sidequest to get the party from point A to point B
>party saves them from danger, bonds with them, checks in on the kids every now and again to make sure they are safe or to give them life advice
ITT: the little things that bring you joy
This is why we can't have nice things.
>>69451418 >Players trying to convince a notorious space pirate to go privateer for their nation. >Suddenly a mutiny while they're in deliberations. >Immediately (and correctly) deduce that the enemy nation has been courting the First Mate in secret when the mutineers tie red scarves to their left arms. >Put down the mutiny and "buy" the grateful Captain's loyalty for the price of "A sufficiently fancy hat" (group's art monkey sketches out said hat on a napkin). >Every time party reencounters the NPC, begin description with the hat.
I really meant the guy to be a one-and-done NPC, but the party Diplomancer likes him and he stirs up enough trouble to keep the more bloodthirsty players engaged.
It was the second game of a new campaign with a new group. I was so used to having to spell out every detail of what was going on to the last group I GM'd for that when this one instantly twigged to what was going on it took me a second to regain my mental footing.
It's really gratifying to have tangible proof that your group is paying attention and that everyone is on the same page.
>>69451418 >Players cleaning out a werewolf den >Find a bunch of kids in cages near an open clearing of packed earth with dried blood on the stones outlining the circle. >Turns out the lycanthropes had some kind of child fight club thing going on. Basically they'd turn the winners to add their strength to the pack, and eat the losers. >Party spends a little more than a week camping out with the kids while the Cleric hits each in turn with Remove Curse just to make sure. >Whole group makes up names for all thirteen of the little guys OOC, play out a bunch of little vignettes to give them personalities and establish some of the group politics going on. >Comfy game is had. Most kids go back to their parents. A number of them were orphaned in the werewolf attacks where they were taken. Party detours out to an orphanage they trust to make sure the survivors are taken care of. >Later set up spin-off campaign with an alternate GM once a month for the orphan kids who've now grown up together to form a party of their own.
Yeah, master of riding this dick
My old knights need an update.
They're good frontline wizards. Either bufffing your dudes or putting MW onto the enemy.
Fuck I wish we got a full set of this in HC
>the party finds themselves in a land filled with bloodthirsty cows carrying human weapons
Oof, right in the nostalgia. Whirlwind Assassin was fun as fuck
Would not be the first time.
click click click
As far as I'm concerned everything after 2 just isn't canon, what with the dissolution of Blizzard North and the creator's sudden attack of christcuckery.