What is the most unique type of magic in your setting?
First session of a campaign, PF2, playing a champion who's a Paladin Champion.
Party is in town, paladin gets 5g pickpocketed, they pursue the thief, end up letting them keep it out of sympathy because the thief is a 14 year old beggar.
Later find that same thief in court being accused of stealing by a random merchant in front of the Queen of the land.
Queen explains that the penalty for petty theft is hand removal. Paladin says they willingly let the thief keep the gold, queen says even if they don't want to press charges the penalty for theft is hand removal. Paladin lies and says they gave the thief the gold willingly. DM decides that's not a lawful good act to lie to an authority figure and tries to force an alignment shift to Chaotic Good and cause the loss of Paladin powers.
What do you guys think? Should I even keep playing? The DM in question has openly stated they hate Lawful Good characters in their campaigns because "nobody knows how to play them right." Not really sure how to remedy this situation.