Game 2 - We also saw larger 'Mobs' that were able to overwhelm the civilian defenders even with terrain advantages. A series of
Strength 13 Mobs plowed down the highway and all the way to the outskirts of the town. The 'Farmingdale Furies', a heroic civilian
melee combat unit, managed to hold the line for quite a while with a Sniper supporting them, but were eventually forced to retreat to
the town center. (The zombies were 1 move from the town center and if they enter it, they automatically win.) Fortunately Deputy
Schmidt lead a counter-attack and drove the zombies back out of the area, and the town was saved.
This is definitely my favorite Zombie game, and it comes with solo, coop, and a 1 (zombie) vs up to 4 (human) player mode. The
characters each have their own unique abilities and bonuses, there are location bonuses, the mechanics do a nice job of creating a
challenging game while reinforcing the theme, and the cards also have nice flavor mechanics to also reinforce the theme. The game does
use 'Ameri-trash' style dice combat resolution mechanics, but they're very simple and don't bog down the game. And they reinforce the
need to make sound tactical choices like falling back in the face of a large (high strength) zombie 'Mob'. It can be tough deciding to
shoot advancing zombies vs foraging for much needed ammo and supplies. The end result is an enjoyable game that plays a lot like a
Zombie apocalypse movie.