>>10665456Yep, I'm using custom rules for how values are distributed, though.
That last one was a started as a ring of radius 25, 360 points set to 600 (adding together if multiple points round to the same pixel).
The rules were ((-2,0,2), (-1,0,1), (2,0,2), (1,0,1), (0,-2,2), (0,-1,1), (0,2,2), (0,1,1), (-3,-3,4), (3,-3,4), (-3,3,4), (3,3,4)).
The first two numbers each are the relative x/y positions, and the third is how many go to that pixel when an overflow happens.
The overflow threshold is automatically set to the total needed to distribute.