>>4215011... anon, like .. ever heard of storyboards? The director requests specific scenes in a specific tone and mood.. a good illustrator, or storyboard artist at that, creates a striking scene that captivates such a feeling.
>>4215050>>4215075>>4215087>>4215125you're all missing the point. The mind's wild concept always looks and feels better than the finished product, after all the finished product get's filtered through many different hands, viewpoints, representations, bias, etc. and if your team is mediocre, it will show.
and yes there are plenty of HQ savanna photos, scans, etc, and plenty of models. But how are you expecting to hold a specific feeling in your mind as well as forwarding it to your team in a motivating way with just some plain 3d models... you gotta keep the message fresh, inspirational and unyielding for the duration of 2-3 years since that's usually how long you and your team will be working on it, daily. Looking at ruan's examples, it takes just one glance to play the whole scene out, in full color and mood, even with an musical undertone.
Another example would be the guy who does all the Nier franchise soundtrack, he only starts composing after getting concept art of the project so he can visualize the world and it's setting, and what kind of mood the atmosphere and story will carry.