No.4213734 ViewReplyOriginalReport
Why is there no curriculum to follow for a fantasy illustrator wannabes? There are people who want to get good in 6 months or in a year to the point they can earn money (they don't have to be good by objective standards, just skilled enough to get paid at all).

When I browse old blogs of people like Dave Rapoza, Mike Azevedo, Even Amundsen and so on, they were getting paid while producing stuff that barely could fit into /int/ general.

I don't get it. This is something anyone could do in a certain period of time if there was a path to follow but nobody really cares to put this stuff out. It's all just vague "stay in an atelier for 5 years" or other bullshit where there is no time frame to get things really done. Artist communities should spend more time on thinking how to get things done instead of thinking in abstract terms. Getting good is important and it's important to get results fast.