>>3903916Handprint is for very accurate/technical heavy stuff, the methods are too slow, tedious for practical art use, & I wasted months of my time just to realize that. Although I did enjoy learning about perspective, problem solving, building my own techniques, I found it all pointless to actual drawing and couldn't justify studying it. I learned how to make a perfect cube in any rotation, but I can just pull up a cube in blender in 2 seconds, or better yet eyeball a cube because nobody will be able to tell the difference. I was hoping by reading handprint I'd get some good techniques that would save me time, but everything is very slow, & tedius to setup, not applicable to a drawing workflow. On top of all that, the book is more of a documentation on known perspective methods/theory, not the things you need to know to draw.
What you'll get at the end of handprint is essentially the ability to create your own 3d grids with specific lenses, the same thing as pulling up a grid from google images, & projection techniques you'll never need or use. It's akin to learning the organs and blood vessels for anatomy, it's in depth, but useless.
>If you don't have enough discipline and IQ to go through the whole book and completely understand everything, you might as well give up on drawing and do something else altogether, because you will never gonna make it.There's countless professionals that never went through technical perspective, they made it, I guess you didn't have the "IQ" to figure that out?
Anyway, you want the very basics of perspective all the beginner perspective books go over, and to also learn how to intuitively rotate shapes, something drawabox/hampton teaches, that's the perspective that will be more useful to general drawing.
For reference, pic related is a technique I developed for simplifying 3point cube construction, & it can be used to check weather an existing cube is perfect, but it's useless because I never use it.