>>3861093>Think about it, some none drawing normey has to look at your boards and interpret it into footage.
I mean technically they don't since I'm doing this all by myself but I get what you mean.>For one thing your drawings are godawful. But aside from that There are ZERO environmental details. Im left to assume that this is happening in the void of fucking space. A simple grid on the floor or a wall painting or SOMETHING could clue me into were this is happening. Instead all im greeted with is a poopy dark grey color slapped on everything. Why is that btw? Why so dark?
Because it's a dark room in in the middle of the night, lmao. Probably a better way to convey that, but I don't know what I'm doing. that's why I asked.>And perhaps worst of all is your changing camera angle every godamn frame despite showing the same exact character. Why? What is motivating your camera to keep fucking changing? What information is given in frame 3 that warranted the thousands of dollars you spent shooting something separate from frame 2?
... thousands of dollars? I don't know what you're talking about, I'm doing this entirely for free in my own time. But also I don't know why. I don't know what I'm doing. That is again, why I asked.>Have you even attempted to look at what a real fucking storyboard looks like before you shat this out?
Yeah I've seen them. That doesn't mean I instantly understand every aspect of them. Lots of people have looked at Mona Lisa, doesn't mean they can paint like Da Vinci.>So no, no you are NOT doing it right. Do better.
I'm trying to do better, that's why I asked, et cetera.>Not sure why but I think your statement about your shit vision pissed me off desu.
It was entirely a joke. I'm clearly a shit artist and have zero artistic vision. I apparently need to learn how to convey jokes as well as shots!
I appreciate the link though, that's some supremely good info. Ty, really angry anon!