>>3688352 I have Blaise's shit but I don't think you get a lot for the money to be perfectly honest, also I think in some ways, like Toniko (just judging from what I've seen), he puts a bit too much of his personal style into the work and it becomes "how to animate 'x' like me" moreso than how to animate 'x' in general. I'd certainly take either over a $100,000 Calarts "experience" though, you really can't go wrong with a lot of this online content because even if it's not a good fit for you personally it's not the end of the world regardless.
AMB's stuff costs well over $1000 nowadays so it's become a pretty substantial investment-I'd say it's still well worth it though.
IMHO:
If you think self-teaching is even a possibility for you, just buy the various canon animation literature and work through it slowly, be patient with yourself:
Animator's Survival Kit by Richard Williams
Timing for Animation by Harold Whitaker
Character Animation Crash Course by Eric Goldberg
and
the Drawn to Life series by Walt Stanchfield
(You will need like, intermediate drawing skills to even interact with any of these books btw)
If you feel you've already completely failed self-teaching (and you live in the western hemisphere where people take home $500 a week or so and $1,250 or whatever it is really isn't dick when measured over even a few months' time) then go for AMB's stuff.
Because most of his basics start with primitives like balls and pendulums you can study animation principles without advanced drawing skills, working on them in tandem with your draftsmanship, and none of his gradually more advanced stuff has any sort of personal character in it like Blaise or Toniko so it's a good template for your own style.
I dunno, that's just my opinion from having access to pretty much all this different shit.