>>3576590>so should I work on grinding out characters and environments en masse, and once I get a hang of it, produce more quality pieces?kinda. because practicing the basics doesnt require detail per-say, you can improve them without doing fully rendered out piece, as you progress and start getting comfortable with these principles though, you will definitely be able to go up in quality.
>syllabus1. forms. everything is a volume and not a shape. continue drawing everything from now on with this in mind.
1.1 perspective and placing things in environments. never read anything for this so idk what to rec
(often architecture can be used as practice so that can knock out some work)
2. values and how to indicate light/dark (just youtube this one and then practice adding shading to your stuff)
3. figurework. knock out proportion early
3.1 surface anatomy and understanding the structure of the body in simple forms (hampton is goat)
3.2 posing and gesture
looks like a tiny list, but you'll run into a boat load of problems along the way. once you buckle this down though, youre safe to start finishing your stuff further.
you dont have to completely master any one point to make good art, and i'd rather be decent in all and start creating things than wait to be a master and get less stuff done.
anything that you want to go into your work outside of the basics (certain styles of architecture, plants, animals, drapery/clothing) isnt something that i can rightfully schedule for you, but they definitely come after.
also your dynamism and linework would have improved naturally over the course of time you spent doing practice so i didnt make it a part of anything