They're okay looking but there are a lot of technical flaws that would suggest going back to fundamentals would be very fruitful for you.
>>3529955Your range of values on the head is too narrow to convey the underlying 3D-ness of the forms, everything looks flat because there's no change in light indicating changes in curvature or planes.
The above issue is compounded by light source issues. The eyes are drawn flat against the skull without any shadow cast from the brow ridge or undereye, even though the underchin is indicating an above-head light source. The ear has the same issue on its inside, as does the hair.
>>3529965I like the body of the figure and hands, but the side views lip-chin area look jank. I think it's because you are symbol drawing there and indicate you don't have much visual library for this angle. To fix this, I recommend a combination of life drawing people from that angle, doing some studies of pictures of people in side view, and studying facial anatomy so you can get a better feel for proportions of lips height, the effect 3D teeth have behind the lips, and the jaw-chin area in general.
The back of the hair on bottom also looks a bit strange. I think you'd benefit from watching Proko on hair, the bottom would look a bit more natural if it was affected by gravity (feels very stiff), you broke up the contour, and you added some detailing.
>>3529978The shoulder blink thing is a bit strange. If you're trying to do a torso snap back to normal thing, I think the lower torso movement would really help sell what you were going for.