>>2833891I have spent a ton of my own money retraining artists who already spent a hundred thousand dollars or so for 4 years at school and didn't learn to be functional.
This makes me mad, not at you students, but at the schools for not doing their job. I figure they owe me a lot of money because I have to redo their jobs for them. It's pretty established that I have trained a ton of artists and that after I do, these same artists are then in demand by all the other studios in town, so I hope you will take advantage of some tips I will give you for free now, while you have time at school to learn important principles of animation and drawing.
NEED A CLASS TO TEACH APPLYING WHAT YOU LEARN IN LIFE DRAWING TO YOUR ANIMATION AND CARTOONS
While I agree in theory that life drawing can be helpful to animators, it doesn't automatically follow that spending a lot of time drawing models makes you a good animator.
School should be methodical. It should teach you skills and then how to apply the skills to typical practical problems that you will encounter in the real world.
How many of you have seen artists who are really great at drawing something that is put in front of them, but when they have to make something up out of their heads, they can't do it? They draw primitively when they have to rely on their imagination or memory. It happens all the time.
Then you might know someone who isn't very good at copying things, but can animate and create things that look great, just out of her head.
The point of doing life drawings is to learn things that you can REMEMBER and then apply to your creative drawings-the ones you make up.
There should be a class that is a link between your life drawing class that makes you remember certain things about your life drawing class and then methodically apply what you learned to a cartoon drawing or a scene of animation.
Not anatomy. Anatomical cartoons tend to look awkward and clunky.