Hey, I notice you're improving, so keep at it! It's still pretty rough, but I did a redline and pointed out some stuff that you might want to look into.>The right arm is far too long compared to the left arm
I get what you were trying to go for with the foreshortening of the left forearm, but without proper contours it'll look off.>Jawline
I get it may be a style thing, but generally I notice that your heads tend to have the jawline extend past the point where ears normally start. You should try softening the angle like in >>190307283
.>Right shoulder isn't raised
This is a really common mistake and it's that people usually forget to account that the shoulder itself raises when you lift your arms. This also has the effect of lifting up the chest.>The pose itself is very stiff
Not much I can say since I didn't really change it when redlining, but the pose just feels forced and unnatural. It helps to do some smaller sketches to find a good pose, or alternatively just use good
There's also some smaller stuff like the ribs not sticking out correctly or the armpit not properly connecting to the torso.
I think the most important thing you should focus on right now is getting the contours right. This requires both anatomy and line control. Since you can't rely on rendering as a crutch to cover bad forms, this would improve your work greatly. Try looking up pieces with good lineart and redraw the pose. Use their work as a direct reference but don't trace. Keep in mind all the different bumps in musculature and where the joints jut from the body. Also, don't be afraid to use the liquify or warp tool in your drawing program to fix any issues.
Improving poses is as simple as finding a good reference online, so that really isn't much of a priority. I also suggest going with relatively simple poses with less foreshortening first so you don't have to worry about perspective at this stage.