Sure, but the key with mobage is longevity. If horse girls constantly got stronger over time, how do you balance content for players who didn't start on day one or have 16 hours a day to invest? That's why I'm thinking the reset system.>>173532708
Multiple minigames are a really bad idea. If just one of them is tedious and required, it kills the whole game. I'm thinking the game will be a raising sim where you balance attributes to match your horse's strengths, with the races themselves being hands-off after selecting an initial plan of attack.